What if your games could read your mind, so you could play them by thinking about it? Futuristic? Not so.
An Australian company, Emotiv Systems, developed a headset that uses a set of sensors to detect player's thoughts, emotions and feelings, thus making it possible for games to be controlled and influenced by the mind of the player.
The headset connects wirelessly to consoles and PCs, and is not available to consumers yet, but a private demonstration can be scheduled for developers at the 2007 Game Developers Conference.
Image taken from Emotiv Systems website.
Update: The New Scientist Blog has an article about testing the headset, entitled What geek wouldn't want to be a Jedi? Worth reading.