The videogame history timeline

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#games #history

Mauricio Giraldo did a great job with his videogame history timeline. It's funny to see Charles Darwin in it, but after you think about it for a while, it makes sense:

Learn to communicate visually

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At school, you learned maths and how to write. But you should learned also how to draw, being a powerful tool to express ideas and new concepts. Well, now you can, with this visual guide, a really great work done by Howtoons and the Lemelson-MIT InvenTeams:

Internet growth

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#internet #history

BBC has done a great job in this animated info graphic with the Internet penetration by country, from 1998 to 2008:

Your skin as a touchscreen

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How would you like to use your body as a screen and input device? Well, you will be able to do it in a very near future, according to the following video, which shows Skinput, the result of some experiments from researchers at Carnegie Mellon University and Microsoft’s Redmond research lab.

Skinput makes use of a microchip-sized pico projector embedded in an armband to beam an image onto a user’s forearm or hand. When the user taps a menu item or other control icon on the skin, an acoustic detector also in the armband analyzes the ultralow-frequency sound to determine which region of the display has been activated.

For more information, grab the paper (in pdf format) and watch the video:

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Via Mashable.

Games, and the quest for reality

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Jesse Schell, a Carnegie Mellon assistant professor of entertainment and technology, made a mind blowing presentation at DICE Summit last week about the current and (possible) future trends of gaming, the mix between games and social networks, and human psychology and quest for reality. Have you ever realized that Farmville has more users than Twitter?

Via SuperDuperDudes.

Watch the video (29 minutes well worthy):

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